
Maybe I will show you how to find a "phasor" output to some common-used sample-based object?In my community post?
Note : choose any number of attribute"samps" is fine...I just think that if the samps number is too low,the reading windowing buffer transition(volume changing) between samps will be too rapid...more samps for more smoooth amp envelopes...I think,better use more samps......
***************************************
8-steps LFO device ►
Join my patreon to unlock more amazing Max/MSP ambient patches ►
***************************************
Gumroad ►
Please check out my gumroad for more Max for Live audio effect devices.Sometimes FREE TO DOWNLOAD!!!!!!
TEXTURAL(make nice ambient stutter texture and rhythmic patterns) :
INDUSDRILL(drone-music game changer) :
***************************************
Bandcamp ►
Please take a listen to my songs!!!if you have extra money,you can support me on Bandcamp!!!Thanks!!!!!!
***************************************
Subscribe to my channel for more Max/MSP ambient sound design tutorials!!!!!!
Subscribe ►
when you confused with those objects ►
***************************************
Don't forget to leave a like to this video and make sure you subscribe to my channel!!!also share my content to other people!!!your support is the best encourage to me!!!!!!Thank you!!!!!!
***************************************
sound design experience with ableton's spectral resonator effect ►
some random ableton stuff ►
Designing waves in gen~ ►
Max/MSP Live Patchings ►
Dark industrial texture with gen~ ►
Industrial experimental sound design ►
Sound design with ableton shifter audio effect ►
The reason why you should start using stutter~ object ►
ambient pad with ableton drift ►
How to add movement to your ambient patch ►
Colorful ambient texture ►
Envelope follower with pfft~ ►
***************************************
amateur music producer and I'm exploring and learning Max/MSP by myself.
I will introducing you some sound design ideas in Max/MSP,
especially for some ambient music production stuff.
***************************************
Timestamps:
0:00 start
0:24 generate a click when start sample playback(nobody willing to do that...)
2:07 how to eliminate clicks and pops(the basic rule behind that)
3:10 most important thing you should know before eliminate clicks
3:49 find "phasor" output for frequenctly-used objects
6:25 first way to eliminate clicks --- trapezoid~(note : you can do curve 16 and lower attack)
8:20 if there still be clicks...
9:52 what I want to say?may be more smooth(add curve) to the "phasor"......(skip that)
11:02 second way to eliminate clicks --- make windowing buffer
13:30 make envelope more steep
14:25 not recommend but sometimes worked --- slide~ and rampsmooth~(only use that when you can't find "phasors")
16:42 more Max/MSP ambient patches(patreon link in description)
Subscribe ►
Twitter ►
Pinterest ►
Facebook ►
Instagram ►
Tumblr ►
#electronicmusic #maxmsp #ambient
#drone #experimental #sounddesign #glitch #generativemusic #maxmsptutorial #mixing #gen #digitalsignalprocessing #computermusic #multichannel #musicproduction #remove #clicks