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*Transcript:*
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*OUTLINE:*
0:00 - Episode highlight
3:06 - Introduction
3:39 - 10,000 hours programming
6:56 - Advice for young programmers
15:07 - Video games in the 80s and 90s
17:16 - Epic Games origin story
29:54 - Indie game development
35:47 - Unreal Engine
1:01:44 - Technical details of Unreal Engine
1:06:36 - Constructive solid geometry
1:12:35 - Dynamic lighting
1:17:05 - Volumetric fog
1:20:32 - John Carmack
1:22:19 - Evolution of Unreal Engine
1:28:34 - Unreal Engine 5
1:39:45 - Creating realistic humans
1:48:54 - Lumen global illumination
1:53:24 - Movies
2:08:06 - Simulating reality
2:20:21 - Metaverse
2:22:57 - Fortnite
2:26:53 - Scaling
2:42:17 - Game economies
2:43:46 - Standardizing the Metaverse
2:51:59 - Verse programming language
3:13:32 - Concurrency
3:21:09 - Unreal Engine 6
3:25:47 - Indie game developers
3:28:45 - Apple
3:43:25 - Epic Games Store
4:06:16 - Future of gaming
4:12:16 - Greatest games ever made
4:17:53 - GTA 6 and Rockstar Games
4:21:12 - Hope for the future
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