For the sake of completion, I decided to do the Crucible and Sentinel Hammer in addition to my previous Beefier Weapons SFX. I wanted them to sound more aggressive and scary, seeing as they're powered by the mysterious Wraith energy. I also decided to do the Marauder's Super Shotgun since it is technically the only gun I didn't change.
For the Crucible, I didn't have to do much. I overlaid the Marauder's axe swinging sounds with the Crucible's own. For the deploy sound, I used the vanilla sound, the Sentinel Hammer recharge, and the Marauder's axe deploy sound. I used ambient sounds from the initial Blood Punch pickup, the Sentinel Hammer, and the vanilla Crucible pickup for its ammo charges. I also used one of the Sentinel Hammer's pickup sounds for grabbing the charge as well. All this results in a weapon that sounds suitably powerful and threatening; a weapon that is not so much a blade as it is a force of nature.
For the Sentinel Hammer, I used various sounds from across the game, most notably various thunder and rumbling sounds. I also used explosion sounds from both the Sticky Bomb and the giant barrels in Mars Core for an earth-shattering, sky-breaking hammer fit for a god.
Unfortunately, during testing the ambient sound for the Hammer Pickups broke for unknown reasons. Hopefully in the future I will find out why and get to fix it.
For the Marauder's Super Shotgun, I used the default sounds spliced together with my Beefier SSG sounds, which also applies to the reloading sound. This unifies them while still keeping the Marauder's own weapon distinct, fit for the unholy crusader's arsenal. Also works for Campaign and the Cultist Marauder podium! (Fun fact: the Marauder's SSG can four shot a Baron of Hell, and the third shot staggers it!)
Also included in the video are some redone weapon comparisons between my older SFX and their vanilla counterparts. I've learned more about editing since I made those videos and wanted to bring them in-line with my main Beefier SFX pack video, while also including the Chaingun's alternate styles that were missing in the original video.
As a last point, I received feedback regarding the Combat Shotgun's Full Auto SFX feeling strange with the Beefier SFX. I made a small addon that can be used alongside the main file. This changes Full Auto's firing sound to be much more fluid and easy on the ears without sounding lackluster or underwhelming.
Link to the mod:
Bushido Combat Shotgun:
Viewmodel FOV Mod:
Hellfire Blade Crucible:
Purple Sentinel Hammer:
Chapters:
0:00 - Crucible (Vanilla)
0:20 - Crucible (Modded)
0:46 - Crucible (Vanilla Pickup)
01:04 - Crucible (Modded Pickup)
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01:18 - Sentinel Hammer (Vanilla)
01:31 - Sentinel Hammer (Modded)
01:48 - Sentinel Hammer (Vanilla Pickup)
02:01 - Sentinel Hammer (Modded Pickup)
02:12 - Sentinel Hammer (Modded Pickup 2)
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02:18 - Marauder SSG (Vanilla)
02:34 - Marauder SSG (Modded)
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02:52 - Bonus Content Transition
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02:58 - Combat Shotgun (Vanilla)
03:43 - Combat Shotgun (Modded w/Full Auto Addon)
04:34 - Combat Shotgun (Modded w/o Full Auto Addon)
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04:51 - Heavy Cannon (Vanilla)
05:46 - Heavy Cannon (Vanilla, Unmastered Scope)
06:03 - Heavy Cannon (Modded, 2016 Style)
06:50 - Heavy Cannon (Modded, Cut Pistol Style)
07:31 - Heavy Cannon (Modded, Unmastered Scope)
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07:45 - Chaingun (Vanilla)
08:23 - Chaingun (Modded, Eternal Style)
08:54 - Chaingun (Modded, 2016 Style)
09:19 - Chaingun (Modded, Louder Motor Style)
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09:48 - Outro