Sculpt in Fusion 360 | Bike Seat with T-Splines | Set up Reference Images in Fusion 360

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By the end of this video, you’ll know how to sculpt a bike seat in Fusion 360’s Sculpt environment.

To start, we’ll want to insert two reference images of a bike seat, which will help us define the overall shape. You can download the reference images at

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TIMESTAMPS
0:00 - Sculpting a Bike Seat in Fusion 360
1:00 - Inserting the reference images
5:18 - Creating a sculpted box
7:45 - Turning on symmetry
10:50 - Tweaking the front of the bike seat
13:08 - Adjusting the width
19:23 - Adjusting the back of the bike seat
20:15 - Adjusting the back curvature
22:00 - Adjusting the thickness of the seat
26:00 - Adjusting the curvature of the edges
29:00 - Thickening the body

DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.


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