
Join Kelly Donegan, a final year PhD student at Trinity College's Gillen Lab, as she delves into her groundbreaking project on brain mechanisms behind repetitive behaviors. By gamifying a habit learning task, her research makes participation more accessible and inclusive, reaching a diverse array of demographics and clinical profiles. Learn how smartphone applications like Nurica facilitate innovative science and diversify research samples beyond traditional WEIRD populations.
00:00 Introduction to Kelly Donegan and Her PhD Research
00:18 Exploring Habit-Related Disorders
00:45 Gamifying Habit Learning with Nurica
01:22 Measuring Brain Mechanisms Through Gameplay
01:44 Importance of Accessibility in Research
02:08 Diversifying Research Samples