
Random whith begin play and button in Unreal Engine Editor for testing.
1. Master Material w "Color overlay" parameter.
2. Material Instance in Mesh (u can use Master).
3. In Blueprint:
3.1. Create Custom Event.
3.1.1. Details - Call in Editor [v].
3.2. Use BP node [Create Dynamic Material Instance].
3.2.1. Element Index from Mesh Asset Details - Material Slots.
3.2.2. Source Material from the same.
3.3. Use BP node [Set Vector Parameter Value].
3.3.1. Parameter Name the same as Master Material parameter.
3.3.2. In Value connect Random Unit Vector.