
In this video, I explain how I (mostly) got rid of my technical debt, how I added a telegraph system for big attacks in the game, and a variety of new engine features.
Also how I created the first armor set for the game.
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Cherno video on ECS:
Article on Screenspace Decals:
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Timestamps
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0:00 : Intro
1:56 : Technical Debt
4:03 : RPC's & ScriptVars
7:18 : Telegraphs
9:25 : Screenspace Decals
10:16 : Color Lookup Table (LUT's)
12:11 : Steam integration
12:55 : Performance improvements
14:13 : Armor set
15:04 : Outro
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