
In this video, I revisit the Tissue add-on in Blender 4.3.2 using human base meshes from the Blender Studio. After quickly showing how to download and set them up in the Asset Browser, I weight-paint a custom vertex group and use the Decimate modifier to create stylized geometry. Then, I demonstrate Tissue’s “Convert to Dual Mesh” feature and add a wireframe modifier, controlling its thickness via the same vertex group.
From Computational Design to Digital Fabrication using the Tissue add-on