
Forget buttons. Forget controllers. In this next-gen VR racing experience, you are the car’s interface. Built entirely in Unity 6 with Meta SDK, this is a prototype like no other — and it’s just the beginning.
🎮 What makes AirDrive different?
You're not holding a controller — you are the driver. Every move is powered by gesture-based controls, making the experience insanely immersive.
👐 HAND GESTURE CONTROLS EXPLAINED:
👍 Thumbs up – Accelerate
✋ Stop sign – Brake/Slow down
🤘 Rock sign – Reverse
☝️ One finger up – Move forward
All you need is a VR headset and your hands. From turning the steering wheel to navigating sharp curves — everything is virtual, but feels real.
🚗 FEATURES in Week 1 Prototype:
✅ Fully functional VR steering
✅ Real-time gesture input control
✅ Respawn mechanics & 3-life system
✅ Built in Unity 6 + Meta SDK
✅ No external hardware – 100% gesture-based
🌍 What’s next?
→ Multiplayer VR racing
→ Car customization
→ New vehicle types (trucks, bikes, planes?)
→ Route building and more...
💬 Your feedback can shape the future of AirDrive VR.
Drop a comment, share your thoughts, and let me know — what should come next?
🔔 Subscribe to follow the development journey.
This is just Week 1. Let's build the future of VR driving — together.
#AirDriveVR #VRRacing #Unity6 #MetaSDK #GestureControl #TechDemo #VRGaming #ImmersiveTech #IndieDev #GameDevelopment #FuturisticGaming #VRPrototype #HandTrackingVR