BioWare Devs didn't Bother Fixing This...

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I was playing Dragon Age: The Veilguard and I noticed that there is a lot of character clipping, at first I thought maybe all previous Dragon Age Games had this game engine issue and I overlooked it, however going back to Dragon Age: Origins, you can clearly see that the devs back then actually took care of this issue and that Game was from 2009. Moreover if you jump from a higher distance that would case the character to receive some damage, in Veilguard you simply get a black screen. In DA: Inquisition however, you will actually receive fall damage

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