Keepforest Evolution: Dragon Teaser

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Evolution: Dragon - the first brand new instrument from Evolution series, produced by composer and sound designer Arseni Khodzin and composer/programmer Evgeny Emelyanov. Additional editing and recording content: Arthur Basov. Custom 3D graphic user interface design: Alex Pashuk and Igor Strelnikov.

This sample library is specialized in creating cinematic/hybrid trailer music.
The main product's feature is easy customization, that saves your time.
Its powerful rhythmic sequencer allows you to make own underscore patterns and simplify your work as never before.

The hybrid scoring tool includes all "must have" elements for creating real Hollywood trailer sound design and will be useful not only for composers but for everyone who has relation to film/game trailer industry.

"Our main goal was to create something special that helps to make easy and fast music score"

Evolution: Dragon includes :

SFX:

48 Whoosh Hits
36 Sub Hits
48 Whooshs
30 Short Hits
48 Braams
48 Tonal and Untonal Risers
24 Downers


Pulse Designer:

26 Hybrid Bass Riffs
48 Bass Pulses Designer
24 Mid Pulses Designer
48 High Pulses Designer
24 Click Rhythms Designer

And over 120 Synth Patches

Pads
Bass
Leads
Guitars
Drones
Piano
and etc

This library contains high quality recorded, ready to work instruments and designed rhythmic elements, synths, basses pads and other types of instruments designed with both acoustic and synth sources. The main part of Evolution is ready-to-work flexible rhythm designer, which allows you to put various rhythmic elements to the tracks simply and fast.

Bogatyr user interface was built for easy customization, keeping you focused on your workflow. It allows you to change not only rhythm patterns (1/4, 1/8, 1/16, 1/32, 1/4T, 1/8T, 1/16T, 1/32T) in rhythmic type of patches but to change the whole structure of the samples as well. One of the problems in modern scoring sample instruments is transformation from one rhythm pattern to another, that can lead to wrong dynamics. This is especially clearly seen when we need to shift the weak and strong beats of the loop.

Our library includes two types of rhythmic instruments. Standart and Beat Machine:

Standart

Small attack/release values. Ability to change the whole structure of the samples to get the correct location of the weak and strong beats.

Beat Machine

Less CPU load. Better high pitch/tune transformation.

Our engine contains over 16000 lines of code and includes many engine controls, including Tempo-Host-Synced Step-Sequencer, Gate, Pan and Filter Controls. Two tempo-synced/not-synced modulations. Main Hybrid Control knob, Glitch/Randomizer, Effect Controls, Purge Mode, Gate Decay, Glide, Stereo Control, Whoosh control and presets.

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