I will show you how to setup different material properties such as color, texture etc, for different ray marched shapes. Raymarching is a rendering technique also known as Sphere Tracing! This is a 5th episode in the Raymarching series.
Previous episode!
Shader-Lib addon!
Shader-Lib docs!
Buy Cosmic roads on steam!
Consider supporting the channel!
Chapters!
00:00 Intro
00:35 Diffuse color
03:34 Set texture
09:29 Outro
Cheers!
#godot #shaders #godottutorial