This is a Re-Lighting project within UE4's Realistic Rendering 2014,
I intended to build and bake the light with CPU Lightmass Global Illumination within fully static physical lights with the highest accuracy; There are two different timing, one day-time with foggy evening and the other one is a clear night-time, I have created a specific lightmass configuration based on this particular project, SSAO and SSR were implemented alongside planar reflection.
More shots at Artstation:
Disclaimer: All assets are created by Epic, and Epic has all the copyrights, and this project is for technique illustration purpose only.