
Learn how to create epic procedural 3D clouds using the World Position Pass from the Renderer3D node, piped into a Volume Fog node. With some small tweaks, you can enable things like lighting and so on. The Volume Fog node is a powerful «Ray Marcher» that can be used for a whole bunch of cool vfx. However, this will be the last tutorial based around using VolumeFog for at least a little while.
00:00-01:30 Basic 3D Scene Setup
01:30-03:00 World Position Pass Transparent BG
03:00-04:30 Volume Fog 3D SetUp
04:30-07:50 Add Lighting to VolumeFog
07:50-09:05 Combining Multiple Volumes
I am using the Blackmagic Fusion Standalone application, but everything I do here can be done in the Fusion page of DaVinci Resolve.
Hopefully you’ll find this useful!