
FULL GETTING STARTED RENDERING PLAYLIST
The Fusion Essentials is not affiliated with Autodesk. "Autodesk" and "Autodesk 360 Fusion" are registered trademarks of Autodesk, Inc.
TIMESTAMPS
0:00 - Introduction
0:30 - Modeling a base shape for rendering/where to find rendering mode
1:17 - Applying materials to objects in Fusion 360
2:47 - How object size affects the way materials look
3:23 - How to make materials bigger or smaller
6:12 - Materials in Fusion with no texture (Paint, Glass, etc)
7:06 - Adjusting object reflectivity with Roughness and Reflectance
8:50 - Paint fleck materials
9:25 - Plastic materials
10:05 - Transparent/Translucent Materials
11:15 - Materials that have textures
11:57 - Material PBR maps (more realistic materials)
13:42 - Creating custom materials
16:14 - Applying PBR Maps to a custom material
17:28 - Better reflections with roughness maps
18:00 - Bumpy materials with normal and height maps
20:44 - Fixing material mapping issues
22:00 - Final rendered results