BLENDER BASICS 9 - Duplicating, Joining, and Instancing

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In Blender, duplicating an object or mesh component creates a fully copy of it that can then be changed independently of the original. To create a linked copy, such that changes to one will affect the other, use Duplicate Linked.

Shift D: Duplicate
Alt D: Duplicate Linked
The numbers (if there are any) next to any data block in Blender are there to let you know how many places its being referenced in. To un-link a linked duplicate, click on that number.

One important thing mentioned in this lesson is that many operations in Blender, Duplicate included, do the main action and then jump you into a move mode. Canceling the operation will only cancel the movement and not the main action, so always use Ctrl Z to undo after a mistake rather than hitting escape or right clicking.

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