[Max/MSP] spectral process with jitter --- spectral distortion and more "blur effects"

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amateur music producer and I'm exploring and learning Max/MSP by myself.
I will introducing you some sound design ideas in Max/MSP,
especially for some ambient music production stuff.
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Timestamps:
0:00 spectral distortion
0:23 spectral delay kinda feel when distortion on X-axis
0:51 "sound weird" when apply distortion on Y-axis
1:11 different spectral mode for different "sound feel"
1:48 slow down incoming frame for adding some "bloom" effect
2:17 changing the distortion "morphing" speed
2:30 change spectral distortion's "density" parameter
3:12 more spectral blur effects based on CPU...
3:18 sound getting "stretched" by "downsampling" X-axis
4:03 I don't know how to describe that, just "downsampling matrix" on Y-axis
4:34 same blur effect works on horizontal and vertical but based on CPU
5:36 jumping frames == random playback position
6:07 use jit.bfg as filter masks.

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