Come learn how a Mechanical Scale works with 3D Animation!
We'll also dive into some physics with Hooke's Law.
⬇more links below⬇
Floor Scale on Amazon:
Hanging Scale on Amazon:
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⌚Timestamps:
0:00-Intro
0:45-Hanging Scale
2:57-Hookes Law
4:53-Floor Scale
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🌐Sources:
-- How It's Made Produce Scales
-- Hooke's Law (Walter Lewin)
Apple tutorial that I used for this video:
- Create an Apple with Modifiers in Blender!
- Procedural Apple Shader in Blender!
🎵Music:
"Happy" by Empyreal Glow (Soundstripe.com)
🟠Made with Blender 2.91, Cycles Render
www.blender.org
🎧Here is some of the gear that I use for animation:
Graphics Card: GTX 1080ti
CPU: i7-8700k
Motherboard: Asus Prim Z370-A
Microphone: Samson Go Mic
Mouse: Logitech G600
Chair: Staples Gaming Chair
📼Video Summary:
The two types of scales: a Hanging Scale and a Floor Scale. The Hanging Scale using a Rack and Pinion Gear and two springs to tell us how far much weight is on the scale. The Pinion Gear turns and affects which number the red pointer is going towards. This works because of Hooke's Law - which tells us the relationship between how much the spring stretches to how much force is used. However, if the Elastic Limit then the scale may no longer work properly. The floor scale works off of similar principles but the spring is a lot smaller and the weight is distributed across several supports. If the scales get off then they may need to be calibrated to adjust where the 'zero' mark is.
#b3d #physics #howitworks