Doom Eternal looks like a fun game, but is it really giving the series' legacy its proper due? And what does the name say about how we treat the people who make the games we love? This is a story about labor, art, and how counterculture gets absorbed into the mainstream. Thank you to everyone who supports this channel -- you're gonna love what I've got coming up.
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Masters of Doom:
The Early Days of Id Software (GDC):
The History of Id Software (RagnarRox):
Doom level design commentaries (Liz Ryerson):
Sum'n to Say Podcast: