
This somewhat of a different video. I attempt to give a little bit of a glimpse into the game engine that I'm using to create the game. To demonstrate some key ideas/features, I walk you guys through the process of creating a new project from scratch using the bundled command line scripts.
EDIT: Sorry for the quiet audio halfway through the video, I shouldn't have messed with audio normalization in Premiere at the last seconds.
From int main() to BeginPlay() in Unreal Engine:
---------------------- timestamps ----------------------
0:00 : Intro
0:48 : Core ideas/philosophies
2:19 : Creating a new blank project in Orbis
6:04 : Drawing a simple quad
7:57 : Using the built-in renderer to render a Visual
10:36 : A quick look at the Orbis Editor
11:55 : Outro
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