Bodies vs Components | Fusion 360 Core Concept

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Understanding the difference between Bodies and Components is a critical concept to becoming proficient in Fusion 360.

First, you must understand the difference between bottom-up assemblies and top-down assemblies. We'll then take a look at the four types of Fusion 360 Bodies, before looking at how Components differ.

This video is a shortened version from my Masterclass: Fusion 360 for Woodworkers. Preview the course here ➞

TIMESTAMPS
0:00 - Understanding Bodies vs Components in Fusion 360
0:37 - Top-Down vs Bottom-Up assemblies
2:46 - Drawbacks of Top-Down assemblies
3:45 - What is a Body in Fusion 360?
4:39 - Types of Fusion 360 bodies
8:18 - What is a Component in Fusion 360?
10:23 - When to use Components or Bodies
12:55 - Fusion 360 Rule #1
13:39 - Fusion 360 Rule #2

TUTORIAL RESOURCES
1. This tutorial's resource page ➞
2. View my checklists for Fusion 360 beginners ➞
3. Join us on Patreon ➞

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QUESTION
Have a question about Fusion 360? Post it in the comments section of this video!

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DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.


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