
In this devlog I sing tales about my woes on implementing custom 3D physics and collision detection into the game, as well as entities, and for the first time, a player character! (sort of)
Timestamps:
0:00 : Intro
0:26 : Why I'm writing custom physics
3:10 : My physics solution
5:02 : Adding a player character
5:23 : Client/server entity Propagation
8:05 : Outro
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