
They began with Queen behind the tower, building into an Executioner support with Boss Bandit waiting to pounce. A tough wall? Absolutely. But I countered it with **staggered pressure and perfect placement**.
* **Firecracker** stayed just out of Executioner’s range, chipping Queen and forcing her ability early
* When they dropped Bandit at the bridge to punish, I placed **Mega Knight** right on top — splash + stomp secured value instantly
* Their Executioner lined up for a big clear, but **Firecracker dodged via knockback** and kept raining shots
The momentum shifted mid-game:
* They played Queen in the back again — I pressured **opposite lane with Mega Knight**
* Executioner came in late, **Firecracker locked on tower**, and Bandit couldn’t dash through the Mega Knight splash
* They used Queen’s ability defensively, but it wasn’t enough
I **cycled back to Firecracker** as they tried one last push, but her splash cleaned up the remnants while Mega Knight stomped through.
This match was a battle of **spacing, timing, and forcing poor Queen value**. When Executioner can’t find your Firecracker and Bandit can’t dash clean, it’s over.
\#ClashRoyale #MegaKnightSmash #FirecrackerValue #ExecutionerFail #QueenOutplayed #BossBanditStunned #TowerCrash #ClashRoyaleShorts #ControlCounter #ElixirTiming #OutplayWithPlacement #SplitLanePressure