Developing a 3D scene for limited hardware: this talk will try to showcase the benefits for designers using Qt Design Studio, and their struggles with product life cycle and asset management. Designers are a diverse group – we have 3D artists, UX designers, UI Illustrators, technical designers and more. Maintaining UI/UX cohesion across multiple creative applications, is hard, but it's especially hard when working on a "living, breathing, evolving" product. In this talk we will try to use a demo 3D application to showcase potential methods of communication flow between product implementation and design stages. We will discuss what works, what can be considered best practices, and some of the problems and possible solutions.
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