
In this video I have tried to explain how we can create a procedural skybox in unity's shader graph.
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
Consider like, share and subscribe, it really helps!
Chapters
00:00 Intro
00:30 Creating shader graph
00:55 Getting Y axis for gradient colors
02:14 Sky part
04:57 Ground part
07:19 Horizon part
09:26 Adding everything together
10:08 Setting material for the scene
11:05 Stay tuned for more
11:12 Outro
Need written instructions? Check out the blog.
Cheers!