
They started with solid defence:
Tesla and Tornado stalled early pushes, keeping my troops off the tower
Inferno Dragon melted Golems fast
Magic Archer lined up tricky angles, chipping away and forcing my cycle
But I kept the pressure going:
Dropped Double Elixir Golem in the back to soak up everything
Healer kept it alive through Poison and Inferno ticks
Witch + Firecracker stacked behind, clearing out Goblin Gang and Valk
The turning point came mid-match:
They dropped Poison + Tornado to slow down my Witch and Firecracker, but Healer kept everything alive, and Firecracker survived on the edge, sniping Tesla and Magic Archer.
Then came the moment:
Golem exploded near the tower, Witch spawned a full Skeleton army, and they had no Valk or Poison in the cycle to stop the swarm.
Their control crumbled. I cycled another Golem push with Goblin Gang in the other lane. With Inferno out of hand and Tornado mistimed, the tower fell under sheer unit overload.
This match was all about layered support, timing the Healer, and keeping Witch + Firecracker alive. When it works, Double Elixir Golem doesn’t push — it floods.
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