I will show you how to unleash the true power of ray marching. How to create more complex shape using something called ray marching operators! What are those? let’s find out!
Previous episode!
Shader file!
Shader-Lib addon!
Shader-Lib docs!
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Chapters!
00:00 Intro
02:01 Translation
02:24 Rotation
04:43 Scale
08:06 Union
09:42 Intersection
10:31 Boolean
11:22 Morphing
12:07 Hollow shell
13:00 Distortion
15:49 Mirror
17:53 Outro
Cheers!
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