
As you can see I am now experimenting with air juggles more and "combos" can be done as a result. Standing HK is his standard launcher (and his Detonation special move is also another launcher), so you can use either one to start juggling with your specials. I've managed to do 200+ hits with Tiger Dance juggling alone. This engine is not bad but it crashes if there is too much going on. I need to find a way around that.
I just need to add his supers, hurt reactions, guard and win/lose poses.
Juan is definitely a combo-heavy character and now that this juggle element has been implemented into him, I think you will enjoy playing him when the game is complete (hopefully sometime this summer)