God of War PC: AMD FSR 2.0 vs Nvidia DLSS Image/ Motion Quality Face-Off

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The concept of native resolution rendering is becoming less and less important as 'smart' upscalers like temporal super-sampling, AMD FidelityFX Super Resolution 2.0 and Nvidia DLSS produce compelling imagery from low native rendering resolutions. PlayStation's God of War represents one of the biggest content challenges owing to its reliance on dense, high frequency detail - so what are the strengths and weaknesses of the various scaling methods, and where next for FSR 2.0?

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00:00:00 Introduction
00:00:35 Methodology
00:02:19 Static Views and Flicker/Moiré
00:05:10 Camera Motion and Disocclusion
00:08:12 Objects movement and Animation
00:11:23 Transparency and Particles
00:13:50 Hair and Vegetation
00:16:42 FSR 2 vs. Old and New DLSS + Post-Processing
00:18:19 FSR 2 image Quality Conclusion
00:20:05 AMD and Nvidia Performance and Recommendations

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