Remnant from the ashes - gameplay #Shorts

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#Remnant: From the Ashes is an #action role-playing #video #game developed by Gunfire #Games and published by Perfect World Entertainment. The game was released for PlayStation 4, Windows, and Xbox One in August 2019, followed by a #Nintendo #Switch port released in March 2023. It received generally positive reviews from critics and sold over 3 million units by December 2021. A sequel, Remnant 2, was released in July 2023.

#Gameplay
Remnant: From the Ashes borrows its mechanics from franchises such as the Dark Souls series, but rather than simply being melee combat, it incorporates a third-person shooter element where the player can wield up to two gun #weapons, one main weapon and one side arm, alongside their melee weapon. These weapons can vary between machine guns, shotguns, hunting rifles, sniper rifles and the like, and can also attach mods to them which give players extra abilities, such as teleportation. Players can create their own custom character, and are required to defeat challenging enemies and bosses found throughout a randomly generated world, though the player still follows a set story. #Players are able to upgrade their weapons and armor using materials they find throughout the world. They can also unlock trait points, which can be used to increase the stats of their playable character.

#Remnant allows players to team up with two others and progress through the story, where the #game #scales the difficulty based on how many players are in the game. The way this works is that if a player joins another player's game, while the joining player will earn the same loot as the original player, once the joining player returns to their world, they are required to progress through the story again. This is because different elements found in one player's world may not be the same in another player's; this can vary according to which enemies and which bosses a player encounters. Unlike other similar titles, players do not lose any items or skill points upon death, but are taken back to the checkpoint, where each time the enemies may differ in number or type, thus keeping a variety in #gameplay.

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