[Max/MSP] spectral process with jitter --- spectral grains with "Game Of Life" filter

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Use "Game of Life" cellular automata movement to filter some of those pixels to make a "spectral Granular" effect.
Game of life explain :
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amateur music producer and I'm exploring and learning Max/MSP by myself.
I will introducing you some sound design ideas in Max/MSP,
especially for some ambient music production stuff.
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Timestamps:
0:00 video lagging because I choose bigger fftsize(I think that's not matter too much...)
0:25 look at those "shining" pixels, they are grains...but in spectrum.
0:38 "shattered" vocal ------ some of those bins are filtered
0:55 slow down the "rate" of playing "game of life"
1:55 where magic happens when you turn up the grain "sustain"
2:30 like re-synthesis? speed to 0.06 --- a lot of feedback
2:38 work with spectral gate effect
2:55 well this is real granular process there...
3:26 grain get stretched? when work with blur effects
4:05 select freq range to apply this "spectral grain" effect
4:40 and with timeline... (locate mask)
5:16 enjoy sound design and like, share and subscribe!!!!!!


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#electronicmusic #maxmsp #ambient


#drone #experimental #sounddesign #glitch #generativemusic #maxmsptutorial #mixing #gen #digitalsignalprocessing #computermusic #multichannel #musicproduction #dsp #ableton #musicproducer #producer #abletonlive #maxforlive #M4L #soundengineer #spectralprocess #fft #wavetablesynthesis #granularsynthesis

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