
The whizz-kids at Imagine are pinning their hopes on what they have dubbed "Megagames" - games so technically ambitious that they will exceed the computing capabilities of the Spectrum and Commodore. Their latest game, Bandersnatch, will feature so much complex animation that it will need to be packaged with a hardware add-on, and sold at a premium price - over four times more than average. It's a risky approach, and it's causing headaches for Imagine's artists, programmers, and sales team, but the company are hoping it will make Bandersnatch stand out against the competition.
For Ocean, a less radical approach. Ocean are returning to a game that sold well for them last year - Hunchback - and creating a sequel, Hunchback 2: Quasimodo's Revenge.
Which company's strategy will pay off? Will Bandersnatch or Hunchback 2 top the games charts?
This video has been edited since publication.
Clip taken from Commercial Breaks: The Race For Santa's Software, originally broadcast on BBC Two, 13 December, 1984.
You have now entered the BBC Archive, a time machine that will transport you back to the golden age of TV to educate, entertain and enlighten you with classic clips from the BBC vaults.
Make sure you subscribe so that you never miss a single stop on our amazing journey through the BBC Archive -
You can also dive into plenty more BBC Archive on our website -