
They played for swarm control and spacing — stacking Witch and Firecracker behind tanks, using Skeleton Army and Bats to punish overcommits. But I turned that swarm setup into an advantage:
🔹 Wizard wiped out their backline every time they stacked troops
🔹 Mega Knight jumped straight onto the Skeleton Army and crushed the Goblinstein spawns
🔹 Arrows perfectly cleared Bats and softened the Witch just enough for cleanup
🔹 Elixir Golem soaked everything and pushed their lane into chaos
The turning point came mid-match:
➡️ They dropped Witch + Firecracker + Mega Minion behind Goblinstein
➡️ I answered with Mega Knight + Wizard at the bridge
➡️ Arrows took out Bats, Wizard melted the support, and Mega Knight leapt into their backline
➡️ Meanwhile, I dropped Elixir Golem to soak and pressure, and suddenly, the tower was gone
They couldn’t stop the momentum. Their swarm fell apart, and my next Mega Knight push sealed the match.
This game was all about punishing swarm setups, using splash damage effectively, and making every Elixir Golem push count. Once the support troops connected, there was no going back.
#ClashRoyale #MegaKnight #WizardSplash #ElixirGolemPush #WitchCounter #FirecrackerFail #GoblinsteinDefense #SwarmPunish #SplashDomination #TowerMeltdown #ClashRoyaleShorts #ArrowTiming #OutplayThroughPressure