3D Environments ENTIRELY in Geometry Nodes (Blender 4.1)

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In this video I will be showing you how you can make 3D environments entirely within geometry nodes. You will be able to change everything procedurally and non-destructively and is arguably more resource efficient than a bunch of particle systems.

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All music in this video was made by me:

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Timestamps:
0:00 Intro
0:28 Terrain generation
7:28 Scattering assets
14:36 Terrain and asset interaction
19:55 Fixing things

Thanks for watching!

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