
In this video I have tried to explain how we can create a fire effect in unity's shader graph with the help of scrolling noise texture.
Scrolling texture or UV panning is technique to move the texture coordinates in U direction aka horizontally or V direction aka Vertically to create an illusion of complex effects.
00:00 Introduction
00:28 Creating our shader graph
12:42 Improving the overall effect
18:47 Outro
Project assets can be downloaded with this links
Fire texture
LightMovement.cs
Need written instructions? Check out this blog.
Cheers!