Indie game devlog #4: Water / Liquids Rendering & Simulation

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Giant Sloth Games
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WISHLIST THE GAME ON STEAM:

In this video, I show off the work I did on water/liquid rendering & simulation (although the simulation part isn't really finished yet.) As well as explaining some of the details behind the rendering, reflections and refractions using raymarching. #indiegame #devlog

Video that explains raymarching in detail, for those interested:


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