Trieste :: eurorack performance [E370, Bitbox, Plonk, Wavestate]

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Another ambient journey in my “exploration” series. This time, exploring Challenger Deep.

Patch Notes
-DAW as master clock
-texture prepared in DAW via Morphagene
-most of sfx are eurorack native sounds: bells (Plonk), plucks, stabs, filter sweeps (E370), etc.
-E370 + Belgrad and E370 + Popple make up two of the arp voices
-Ensemble + Prism slightly detuned periodic arp
-BIA thru Rings thru Mimeophon played early drums but morphed to bell sounds w/ help from Planar
-Hermod is doing most of the melody sequencing with the exception of DAW sequencing one voice
-Digitakt and NerdSeq on drums and sfx sequencing
-Chronoblob2 and Rainmaker for general delay duties
-improv on Wavestate on two different patches

Everything was mixed live via Digitakt and Push2, recorded into DAW
Minimal compression/limiting in master.


Patch Timeline Coming Soon
opening textures - 0:00
modular sound fx - 0:30
Wavestate improv - 0:55
Bioscape FX - 2:00
More Wavestate - 2:20
BIA drums level - 2:45
E370 melody 1 - 3:10
Planar controlling BIA - 3:50
Starting NerdSeq sequences - 4:50
Wavestate arpeggio level - 5:40
Planar BIA making bells - 6:50
Stopping texture sample - 7:13
Digitakt drums - 7:30
E370 melody 2 opening filter - 8:18
Wavestate - 9:00
Opening Prism/Ensemble voice - 9:20
MiniMod bass line opening filter - 10:08
Wavestate - 10:29
Playing with filter on melody 1 - 11:00
Wavestate - 11:50
Fade out drums and some melodies - 12:15
Restart texture sample - 12:30
Fade out - 13:00
Final Wavestate improv - 15:40

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