
When I left my appointment with Techland at gamescom last year, I was somewhat skeptical as to how guns in Dying Light would affect the core ideas. But having had the opportunity to play myself, in which I had the agency to choose when and where guns were deployed, I quickly learned that firearms are just one component of Dying Light: The Beast, not the main attraction. Each combat scenario felt like a problem with a dozen solutions, rather than the melee mosh pits that I typically found myself in while playing Dying Light 2.
Are you excited about Dying Light: The Beast?