
They opened with classic control:
Ice Golem + Cannon stalled my pushes
Mini P.E.K.K.A shredded tank, and
Tornado perfectly repositioned my support units into splash range
But I didn’t let up:
Valkyrie spun through swarms, absorbing Ice Spirit freezes
Bandit dashed past Cannon setups, constantly threatening chip
Firecracker stayed deep, forcing Tornado early and giving value every cycle
The match flipped when they dropped Mini P.E.K.K.A + Mega Minion in one lane to stop my Mega Knight.
I immediately split-laned:
Valkyrie + Bandit rushed opposite lane,
Cannon was late, and Firecracker chipped from behind
Tornado failed to catch Firecracker clean, and Bandit connected twice
With no Mini P.E.K.K.A in cycle and their Cannon half-damaged, I brought Mega Knight back in for the final push. He smashed the Ice Golem, Bandit slipped through, and Firecracker landed the game-ending hit.
This match was all about timing, lane-swapping pressure, and keeping Tornado-dependent defence off rhythm. If you stagger support and cycle fast, even Mini P.E.K.K.A melts.
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