
This is the new episode in Skybox series, in this video I have tried to explain how we can create a procedural skybox in Godot using visual shader.
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
You can download the addon from asset library!
If you find the video helpful, please consider like, share and if you haven't already please consider subscribing to my channel. It helps a lot.
Need written information? Check out this blog!
Wishlist my game Cosmic roads on steam
Chapters!
00:00 Intro
01:09 Setup shader and material
02:33 Creating the skybox
07:57 Adding clouds
11:10 Outro
Cheers!