
In this tutorial, we’ll look at using Fusion 360 to turn a mesh body into a low-poly design. We’ll then convert the mesh body to a solid to further work on it.
TIMESTAMPS
0:00 - Creating LOW POLY models in Fusion 360
1:00 - Getting a model from Thingiverse
1:20 - Inserting a mesh file
2:00 - Turning off Design History
2:26 - Switching to the Mesh tab
3:00 - Using the Reduce tool
4:07 - Changing the Reduce Target
5:36 - Changing shading style to Flat Shaded
6:48 - Adjusting specific parts of a model
7:50 - Changing model to solid body
8:37 - Splitting bottom to make it flat
9:00 - Printer Results
TUTORIAL RESOURCES
1. This tutorial's resource page ➞
2. View my checklists for Fusion 360 beginners ➞
3. Join us on Patreon ➞
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QUESTION
Have a question about Fusion 360? Post it in the comments section of this video!
DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.
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