Nvidia DLSS 3 Analysis: Image Quality, Latency, V-Sync + Testing Methodology
- Видео
- О видео
- Скачать
- Поделиться
Nvidia DLSS 3 Analysis: Image Quality, Latency, V-Sync + Testing Methodology
302, 968 | 2 год. назад | 12, 597 - 0
Nvidia's new DLSS 3 frame generation technology increases perceived performance to remarkable effect - but it is a first-gen effort with key improvements to come. In this video, Alex Battaglia answers fundamental questions about how to capture and analyse the technology and isolates challenges to test for in future game implementations.
Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more:
Subscribe for more Digital Foundry:
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store:
00:00:00 Introduction
00:00:30 How is Digital Foundry recording DLSS 3/4K 120hz?
00:03:39 Does DLSS 3 work with V-Sync?
00:08:59 Can DLSS 3 Frame Generation be used without DLSS Image Reconstruction?
00:09:30 Does DLSS 3 look good or work well with a lower frame-rate?
00:13:00 Perceptual Error and Frame Generation
00:16:40 Image Analysis - Cyclical Animation
00:18:34 Image Analysis - Scene Transition/Camera Cuts
00:19:38 Image Analysis - HUD/Thin Transparency
00:20:42 Image Analysis - Rapid Flashes
00:21:21 Image Analysis - Disocclusion with rapid/erratic mouse movement
00:22:36 Image Analysis - Comparison to "Ground Truth" 4K 120
00:26:57 Input Latency Analysis (Beware of V-Sync?)
00:31:23 All Good Things...

Чтобы скачать видео "Nvidia DLSS 3 Analysis: Image Quality, Latency, V-Sync + Testing Methodology" передвинте ползунок вправо
- Комментарии
Комментарии ФБ