Inside Immortals of Aveum: Unreal Engine 5 And The Next-Gen Difference [Sponsored]
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Inside Immortals of Aveum: Unreal Engine 5 And The Next-Gen Difference [Sponsored]
Video sponsored by Immortals of Aveum. Ascendant Studios' debut game is the first non-Epic game to ship with all Unreal Engine 5 technologies in play: Nanite geometry, Lumen global illumination, Niagara particles and virtual shadow maps. Taking the PC version for a spin, Alex concentrates on each of these technologies and how they raise the bar compared to traditional rendering. 00:00:00 Introduction 00:01:17 Niagara Particle Effects 00:04:17 Lumen Global Illumination and Reflections 00:12:07 Nanite Microgeometry 00:16:35 Virtual Shadow Maps 00:17:59 Conclusion
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Video sponsored by Immortals of Aveum. Ascendant Studios' debut game is the first non-Epic game to ship with all Unreal Engine 5 technologies in play: Nanite geometry, Lumen global illumination, Niagara particles and virtual shadow maps. Taking the PC version for a spin, Alex concentrates on each of these technologies and how they raise the bar compared to traditional rendering.
00:00:00 Introduction
00:01:17 Niagara Particle Effects
00:04:17 Lumen Global Illumination and Reflections
00:12:07 Nanite Microgeometry
00:16:35 Virtual Shadow Maps
00:17:59 Conclusion
![Inside Immortals of Aveum: Unreal Engine 5 And The Next-Gen Difference [Sponsored]](https://i.ytimg.com/vi/BEvrRYiT9ow/hqdefault.jpg)
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